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- Skill Value
- Costs for next Level
- Evade
- Enemys armor
- Attack Value
- Impact
- Damage
- Minimum Damage
- Chance to counter
- Seconds
- Resistance
- Chance to evade projectiles
- Hitpoint regeneration per second
- Reloading speed
- -
- Tolerance
- Chance for critical hit
- Attack speed
- Chance to dodge
- Hitpoints
- Psi regeneration
- Costs
- Damage
- Seconds stunned
- Pulls enemy back
- Maximum damage
- Turning speed
- Movement speed
- Chance to find items
- Healing rate
- Faster hit recovery
- Chance to survive
- Experience from enemies
- Physical attributes
- Mental attributes
- Costs
- Zen
- Seconds delay
- Psi costs
- Hitpoints
- Seconds of duration
- Damage per second
- Damage on all Psi abilities
- Chance to reflect projectiles
- Chance not to get hit
- Damage which is redirected to Psi
- Illusions
- Psi damage
- Casting speed
- Duration
- Life reducing
- Ballistic plating
- Chance to control a robot
- Maximum duration
- Damage reduction bonus per attack
- Duration costs per usage
- Complete reperation
- To all Skills
- Chance to control enemy
- Increased combat skills
- Evading Speed
- cost per Second
- Download Speed
- Chance for Transfer errors
- Decreased Damage in Cyberspace
- Better camouflage in Cyberspace
- Control Points
- Chance to Damage a Program